Here’s a scene I created in Photoshop. The idea was to create a dungeon scene using texture manipulation and layer transformation. The result is a 3D-like killing chamber I could use as a background texture. I might employ some lighting effects, maybe add a visible light source like window openings toward the edges of the screen.
![3D-like dungeon background](https://www.vtoadgames.com/wp-content/uploads/2014/10/3d_background-1024x768.jpg)
After creating the first image, I decided to try creating an adjoining room. Here’s what I came up with:
![3D-like background extended.](https://www.vtoadgames.com/wp-content/uploads/2014/10/3d_background_extended-300x112.jpg)
I also decided to experiment with lighting, and added a hit of a grate shining down from above.
You’ve got high quality content. I like your posts.
Thanks Johnnie,
I appreciate your feedback! I’ve always favored quality over quantity, and hope that is reflected in my posts.